![]() One of the characters you meet early in the game leads to a disturbing conversation, drenched in direct threats of violence. If you're scared of not being scared, to put it one way, you have nothing to be afraid of. That worry will pass within the game's first hour, which presents scenes of dread and tension very effectively. There was concern that Dead Space 2 would ditch the horror of the first game and move to a more violent, action-oriented style. No matter what you think or believe about what the game shows you, you'll leave it knowing you had one hell of a ride. He sees things that aren't there, and even at the end we're left to ask ourselves what just happened. He's an unreliable narrator, forced to make sense of where he is and what he's doing, using the words of people he's not sure he can trust. We see everything through Clarke's eyes, the camera peering over his shoulder. The second game picks up directly after the first. He escaped that situation with his life, but how much of his mind came with him? Like Ellen Ripley of the Alien films, he's now defined by his experience of fighting something he barely understands. Once there, he tangled with an ungodly strain of mutated humans and the mind of an eldritch relic that had inspired a Scientology-style religion. Isaac Clarke, the hero of the Dead Space series, began the first game as an engineer sent to rescue a ship that seemed to be having problems. ![]()
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